SMALL GROUP: Use igneous weapons to give the group a buff. Apply this on your back bar first before launching into combat. Volatile Armor (Morph of Spiked Armor | Skill Line : Draconic Power) – armor buff that does AoE damage and gives us healing received bonus.ĭegeneration (Morph of Entropy | Skill Line : Mages Guild) – provides more single-target DoT pressure, though Molten Armaments is great when not playing a 1vX build. Also, use Two-handed Wrecking blow if you cannot stand Sea-Serpent Coil but still want Major Berserk.įerocious Leap (Morph of Dragon Leap | Skill Line : Draconic Power) – massive burst damage and great damage shield. SMALL GROUP: Swap to whirling blades, spin to win. Ideally, you’ll be using the Master’s Duel Wield setup to nuke down solo targets. Rending Slashes (Morph of Twin Slashes | Skill Line : Dual Wield) – This is your flex spot on the bar. If you can’t sustain use claw or go with Camo hunter for passive increase damage. Claw is great in longer lasting fights/duels. This is a must before burst combo to lower resistance and ability status effect.įlames of Oblivion (Morph of Inferno | Skill Line : Ardent Flame) – Critical buff, 3x targets and instance damage unlike Venomous Claw. Noxious Breath (Morph of Fiery Breath | Skill Line : Ardent Flame) – AoE hard hitting DoT that reduces resistances. Build up stacks with Flames of Oblivion before engagements. Use this after a stun when an opponent is vulnerable. Molten Whip (Morph of Lava Whip | Skill Line : Ardent Flame) – Whip gives bonus to weapon damage and a magicka dump offensively. SMALL GROUP: Use Burning Talons assuming someone in your group has a hard CC like Streak or Mass Hysteria. Used to setup opponents before a kill shot. Shattering Rocks (Morph of Petrify | Skill Line : Earthen Heart) – Stun that cannot be avoided by dodging and block.
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